BACK   Setup Competitions

 

The next step is to create a competition. When creating a competition at least a unique competition name must be entered. Also there are some things to think about, like the expected (or maximum) number of pilots and the number of possible start positions. These two factors will determine the number of slots per round that must be flown to let all the pilots fly. Also the number of rounds must be specified because this information is needed when calculating the flight-matrix

 

The competition screen looks like this:

 

 

On the left you will see the list containing the existing competitions. This list is active when the screen is opened.

 

 

This screen has got the same look and feel as the pilot screen. On the left site you see the list with existing competitions, on the right site the information of the selected competition.

 

Adding a competition

When a new competition must be added, click the 'Add Comp.' button or press 'alt-A' on the keyboard. The Competition Info screen on the right site will become active and the Competition information can be entered. When all information is entered, click on 'Save Comp.' or press 'alt-S'.  This will de-activate the Competition Info screen on the right and returns the focus to the list on the left.

 

Changing a competition

To change the information of a competition you have to select the correct competition in the list on the left. By double clicking on the selected row the Competition Info screen will become active and the information can be changed. Instead of double clicking the row, you can also select the row and click on 'Edit Comp. ' or press 'alt-E' on the keyboard.

 

Follow this procedure to setup the competition correctly:

 

·        enter a name for the competition.

·        select the correct type, F3J or F3Jflyoff, this will set the correct worktime(10 or 15 minutes) F3J is default.

·        specify a start and end date.

·        specify how many rounds you want to fly

·        specify how many rounds need to be counted for the final score

·        enter the number of helper teams you expect, simply give this the same figure as the maximum number of pilots.

·        set the who2who limit to the nr of rounds divided by 2 (so 6 rounds, who2who limit is 3)

·        specify the nr of slots you need

·        specify the nr of start positions you can/want to use.
(Multiplying the slots and start positions will automatically give you the max number of pilots)

 

When the information is changed, click on 'Save Comp.' or press 'alt-S'.  This will de-activate the Competition Info screen on the right and returns the focus to the list on the left.

 

Deleting a competition

If a competition has to be deleted from the list, select the correct row and click on 'Delete Comp.' or press 'alt-D'. This will also delete the link between pilots and this competition and will erase the matrix.

 

 

TIP: It is a smart idea when setting up a competition, to allocate more pilots then will actually be flying. For example, if you know that 20 pilots will fly, make a planning for 25 pilots. The extra space in the flight matrix is extremely useful when a pilot has to do a reflight during the round. Also when you allow people to join the competition on the day itself, this space can be useful. More information can be found in Setup Flight Matrix

 

 

REMARK: Do realize that from this point forward, no changes to the competition layout (nr-of-pilots, startpos, and slots) can be made. The moment you start with adding pilots, helpers or calculating the Flight matrix the competition layout must be fixed. To be more accurate: You can increase the number of slots and startpositions without problems, while decreasing will cause the matrix setup to be cleared (after a are you sure question)

 

 

TIP: Try to keep the relation between ‘number of start positions’ and ‘number of slots’ close to 4:3. This will result in the best possible flight matrix. When there are too much start positions compared to slots, it will be difficult to build a good matrix. When there are too many slots, building a matrix is easy, but a round will take to long.